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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
578
|
Posted - 2014.07.22 12:06:00 -
[1] - Quote
taxes set on outposts are not applying
various outposts have...highly unlikely...job cost scaling (we have an amarr factory, 2r-, that believes it is in the red on ME research) |
Retar Aveymone
GoonWaffe Goonswarm Federation
582
|
Posted - 2014.07.22 17:26:00 -
[2] - Quote
CCP RubberBAND wrote:Sambridg Nadeo wrote:WheelOfEvE wrote:When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.
Getting a total of 69% refining yield, that is with max skills but without the implant. I have also seen this issue when comparing 2 stations, I have the beancounter implant, lvl 4 crokite and I get 71% in both stations , 1 station is t0 the other is t2 upgraded. Fix is in progress. Will add to known issues. Can this also get added to the known issues in the original post so we can point to it as a "don't refine until fixed" thing? |
Retar Aveymone
GoonWaffe Goonswarm Federation
587
|
Posted - 2014.07.22 22:15:00 -
[3] - Quote
Miyazaki Hetoshi wrote: By Design, there is a percentage 'Secure Commerce Commission' Fee added to every job started at a Player Owned Structure?
Where previously there was no Secure Commerce Commission Fee added to every job started at a Player Owned Structure?
yes maybe you should read the countless dev blogs on the design |
Retar Aveymone
GoonWaffe Goonswarm Federation
588
|
Posted - 2014.07.23 11:40:00 -
[4] - Quote
ya0 is not applying its outpost 1% ME bonus and I hear reports no minmitar stations are applying their ME bonus |
Retar Aveymone
GoonWaffe Goonswarm Federation
590
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Posted - 2014.07.23 16:34:00 -
[5] - Quote
A question: I know that for jobs started in a pos with the blueprint in the station were moved to the station. I understand that for supercaps if we dare touch those jobs, deliver into station, etc then customer support is going to drop the hammer and we are to let customer service deliver the jobs themselves to the pos and delete the ship if the pos is torn down or destroyed, all that was very clear.
For other jobs, are we required to still pretend those jobs are in the pos, or can they just be delivered to the station? And can the pos be torn down, or should we maintain the pos until the jobs are delivered, even though they're supposedly at the pos?
I don't actually have any jobs that fall into the latter category but people in our alliance have asked and I'd like to make sure whatever they're supposed to do is clear so nobody gets in trouble or loses anything. |
Retar Aveymone
GoonWaffe Goonswarm Federation
590
|
Posted - 2014.07.23 17:23:00 -
[6] - Quote
CCP Claymore wrote:Retar Aveymone wrote:A question: I know that for jobs started in a pos with the blueprint in the station were moved to the station. I understand that for supercaps if we dare touch those jobs, deliver into station, etc then customer support is going to drop the hammer and we are to let customer service deliver the jobs themselves to the pos and delete the ship if the pos is torn down or destroyed, all that was very clear.
For other jobs, are we required to still pretend those jobs are in the pos, or can they just be delivered to the station? And can the pos be torn down, or should we maintain the pos until the jobs are delivered, even though they're supposedly at the pos?
I don't actually have any jobs that fall into the latter category but people in our alliance have asked and I'd like to make sure whatever they're supposed to do is clear so nobody gets in trouble or loses anything. For all jobs that are not supercaps, you are allowed to deliver them in station.They are now in the station and not in the pos so the pos can also be removed. Thanks for the quick response, I appreciate it and the clarification. |
Retar Aveymone
GoonWaffe Goonswarm Federation
601
|
Posted - 2014.07.25 11:51:00 -
[7] - Quote
We bought a t2 component team for 2r-crw. It randomly changed stats, and it now bonuses industrial command ships. I have heard that this happened to one of our allies as well.
I'd like my t2 component team back please :argh: |
Retar Aveymone
GoonWaffe Goonswarm Federation
610
|
Posted - 2014.07.29 12:45:00 -
[8] - Quote
I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all? |
Retar Aveymone
GoonWaffe Goonswarm Federation
613
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Posted - 2014.07.29 16:36:00 -
[9] - Quote
it was utterly trivial pre-crius to find CSAAs and check their build status so supercap manufacturers should be happy, not begging for another handout |
Retar Aveymone
GoonWaffe Goonswarm Federation
614
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Posted - 2014.07.29 16:53:00 -
[10] - Quote
CCP Greyscale wrote:There is a threshold, we floor the index at something like 0.1% iirc. In any event, if there's a legitimate problem the data's all out there so it should be pretty easy to demonstrate. Show us a concrete example of using this to pick out supercap build sites and we'll look at it and see if we find it problematic Like I said this is not a problem: prepatch to see every single CSAA in, say, northern associates space all I had to do was put an alt with no roles in the alliance and start poking through the S&I tab. I don't think anyone has bothered to manually scout a CSAA build system in years. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
620
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Posted - 2014.07.29 20:17:00 -
[11] - Quote
CCP Tuxford wrote:Retar Aveymone wrote:I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all? I'm looking into this. Thanks! |
Retar Aveymone
GoonWaffe Goonswarm Federation
642
|
Posted - 2014.07.31 12:01:00 -
[12] - Quote
I can't install jobs anymore: it tells me the build requirements and time have changed. What's going on and why can't I install new jobs? |
Retar Aveymone
GoonWaffe Goonswarm Federation
642
|
Posted - 2014.07.31 12:26:00 -
[13] - Quote
if we lose all our teams to that "didn't use them in a 48 hour period" because we can't install any jobs at all i am going to be v. cross |
Retar Aveymone
GoonWaffe Goonswarm Federation
643
|
Posted - 2014.07.31 14:38:00 -
[14] - Quote
Did this patch fix the issue with minmatar ME bonuses not applying? |
Retar Aveymone
GoonWaffe Goonswarm Federation
646
|
Posted - 2014.07.31 19:00:00 -
[15] - Quote
Krystyn wrote: I expect them to get quite expensive as a lot of the producers of those items will be forced out by the buffs null outposts got to production. There are a lot of people sitting on the sidelines due to the massive number of changes that impact industry, repro nerf, teams, POS changes(high sec research POSes are mostly dead, BPC copy times. I could be wrong and things may get better, but I doubt it. I just don't understand why CCP can't fix a few things at a time instead of everything all at once. Its kinda hard to adjust to everything all at once. Thus lots of people sitting on the sidelines for a bit to see where everything will go.
you can't argue an item will get more expensive because higher-cost manufacturers are forced out by lower-cost manufacturers: that happens by lower-cost manufacturers selling at lower prices than the higher-cost manufacturers can support
come on man think before you post |
Retar Aveymone
GoonWaffe Goonswarm Federation
647
|
Posted - 2014.07.31 19:54:00 -
[16] - Quote
KIller Wabbit wrote: You mean you should think more longer term. Once the higher-cost manufactures are gone (unsub) then the lower-cost manufactures get to name their price (supply-demand).
only if we're in a cartel, which is highly unlikely given the incredible logistical problems of organizing everyone, and the miniscule gains you'd get in comparison to the effort
so nope, you're still wrong |
Retar Aveymone
GoonWaffe Goonswarm Federation
647
|
Posted - 2014.07.31 20:08:00 -
[17] - Quote
Krystyn wrote:Retar Aveymone wrote:KIller Wabbit wrote: You mean you should think more longer term. Once the higher-cost manufactures are gone (unsub) then the lower-cost manufactures get to name their price (supply-demand).
only if we're in a cartel, which is highly unlikely given the incredible logistical problems of organizing everyone, and the miniscule gains you'd get in comparison to the effort so nope, you're still wrong the goons are a big cartel and the have admitted it before with tech moon goo we carteled a limited resource we controlled at an alliance level not ordered everyone in nullsec to keep a specific margin on their ishtar sales |
Retar Aveymone
GoonWaffe Goonswarm Federation
650
|
Posted - 2014.08.01 15:11:00 -
[18] - Quote
could we please have our double outpost bonuses back, i think they were a good addition and really made people excited about 0.0 industry |
Retar Aveymone
GoonWaffe Goonswarm Federation
650
|
Posted - 2014.08.02 21:43:00 -
[19] - Quote
Jon Lucien wrote:Based on https://community.eveonline.com/news/dev-blogs/the-price-of-change/For conquerables and outposts, we wanted to keep things pretty competitive despite being limited to one per system, so their multipliers range between 0.5 (manufacturing in an Amarr outpost or researching in a Caldari one) and 0.8 (all jobs in a Refining conquerable). Amarr outposts should have a 0.5 job install cost multiplier for manufacturing and they don't. Install costs are 2x as high as they should be. This is a big deal, please fix. This matches up with my experience as well. We seem to be getting significantly overcharged.
I will take getting our double outpost bonuses back instead though :sun: |
Retar Aveymone
GoonWaffe Goonswarm Federation
652
|
Posted - 2014.08.06 12:29:00 -
[20] - Quote
I am still waiting on a GM to deliver my erebus, about two days after it was done. I don't think this transition was handled well: I should be told I can deliver it right now as long as I immediately undock it, as if the changeover didn't happen I'd have delivered it two days ago. The only response to my petition on it was they'd let me know when they could get around to it: this needs to be a higher priority. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
656
|
Posted - 2014.08.07 17:13:00 -
[21] - Quote
I have posted about this before but I do not see it on the known issues list:
Amarr outposts are supposed to get a .5 multiplier on the install cost. We do not appear to be receiving that. Could we get confirmation this issue is known and being resolved? It's a rather large amount of money we're dealing with in our most popular station, 2R-CRW. |
Retar Aveymone
GoonWaffe Goonswarm Federation
656
|
Posted - 2014.08.07 18:32:00 -
[22] - Quote
CCP RubberBAND wrote:Aryth wrote:Retar Aveymone wrote:I have posted about this before but I do not see it on the known issues list:
Amarr outposts are supposed to get a .5 multiplier on the install cost. We do not appear to be receiving that. Could we get confirmation this issue is known and being resolved? It's a rather large amount of money we're dealing with in our most popular station, 2R-CRW. Quoting as this is a fairly large one still impacting null. (Thanks for the mouseover fix though!) We are aware of this and investigating, but this may not be an issue. The data and code are working correctly, the blog may be out of date. Will confirm, but you are not going to see any changes (if any) until future releases. If the blog is out of date, can we get an update on how the cost scaling actually works? |
Retar Aveymone
GoonWaffe Goonswarm Federation
656
|
Posted - 2014.08.08 02:05:00 -
[23] - Quote
CCP RubberBAND wrote:Aryth wrote:Retar Aveymone wrote:I have posted about this before but I do not see it on the known issues list:
Amarr outposts are supposed to get a .5 multiplier on the install cost. We do not appear to be receiving that. Could we get confirmation this issue is known and being resolved? It's a rather large amount of money we're dealing with in our most popular station, 2R-CRW. Quoting as this is a fairly large one still impacting null. (Thanks for the mouseover fix though!) We are aware of this and investigating, but this may not be an issue. The data and code are working correctly, the blog may be out of date. Will confirm, but you are not going to see any changes (if any) until future releases. I also note that we're getting no apparent cost reduction on II-, which has two research upgrades that are supposed to give us a .81 multiplier on the install cost and don't appear to be doing that either. Given that the major point of those upgrades (now) is the lower install fees that definitely isn't working right if that's the case. |
Retar Aveymone
GoonWaffe Goonswarm Federation
659
|
Posted - 2014.08.09 02:48:00 -
[24] - Quote
You should stop including the cost of the interface in an invention job cost estimate. Only the datacores and decryptor should be considered (and bpc, if you can). |
Retar Aveymone
GoonWaffe Goonswarm Federation
662
|
Posted - 2014.08.09 16:48:00 -
[25] - Quote
I have now been forced to sit twiddling my thumbs at a titan that's completed but I can't deliver until a GM can get around to it for five days. This is getting ridiculous. |
Retar Aveymone
GoonWaffe Goonswarm Federation
668
|
Posted - 2014.08.13 12:52:00 -
[26] - Quote
I have now been waiting for a GM to deliver my titan for over a week and have received no response since the one on the 5th that they'll totally tell me whenever they get around to doing it.
What is the status on actually getting these done. |
Retar Aveymone
GoonWaffe Goonswarm Federation
668
|
Posted - 2014.08.13 20:34:00 -
[27] - Quote
Kenneth Feld wrote:CCP Claymore wrote:Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong Which 5-6 SERIOUS outstanding issues are you referring to? We absolutely have interest in fixing them. #4 The whole backtracking on install costs for outposts, seems someone backtracked the change, then never told anyone and when it has been brought up and proven to have been in the dev blogs and patch notes, everyone seems to forget its existance - https://forums.eveonline.com/default.aspx?g=posts&m=4888288#post4888288 and then the reply proving where he was misguided - https://forums.eveonline.com/default.aspx?g=posts&m=4889211#post4889211
Seconding this: this is an extremely serious issue that is severely hurting us right now. I have never seen any backup for this "working as intended" thing. |
Retar Aveymone
GoonWaffe Goonswarm Federation
668
|
Posted - 2014.08.13 22:15:00 -
[28] - Quote
Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours. |
Retar Aveymone
GoonWaffe Goonswarm Federation
669
|
Posted - 2014.08.14 14:23:00 -
[29] - Quote
CCP Claymore wrote: #4 This is a known issue and we are working on the resolution, but please be patient on this one.
This is good to hear: you can imagine how hearing "oh it's supposed to be that way" as the last thing we heard on that subject was a little...well, not great. |
Retar Aveymone
GoonWaffe Goonswarm Federation
674
|
Posted - 2014.08.15 12:02:00 -
[30] - Quote
5 isk says the expiration counts the week-long auction when it's not supposed to |
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Retar Aveymone
GoonWaffe Goonswarm Federation
676
|
Posted - 2014.08.15 22:14:00 -
[31] - Quote
Alinkarn wrote:. Well, it is not possible to make multiple run capital BPCs. That's not true, considering I got the option to make a two-run leviathan bpc this morning. |
Retar Aveymone
GoonWaffe Goonswarm Federation
690
|
Posted - 2014.08.19 01:23:00 -
[32] - Quote
We've lost another batch of extremely valuable teams. Is there any eta on fixing this? |
Retar Aveymone
GoonWaffe Goonswarm Federation
700
|
Posted - 2014.08.19 15:39:00 -
[33] - Quote
Kenneth Feld wrote:OK, it appears at DT today, Teams returned, if you had them before, they seemed to have taken a 3-4 day vacation
NOW:
How do I get minerals back I wasted building more capital components? oh, so THATS why i had a marauder team again
i thought somehow last night I had completely missed that it was still around |
Retar Aveymone
GoonWaffe Goonswarm Federation
706
|
Posted - 2014.08.20 14:59:00 -
[34] - Quote
CCP RubberBAND wrote:Darkblad wrote:Just a Hick wrote:[While undoubtedly CCP has such information internally, it seems that we (the customers) are not supposed to be informed as to the situation regarding known issues. Yes, we could read through 60+ pages of forum and discover that the issue has been raised. But no, there are no hints as to whether anyone will ever look into the issue or whether it's even acknowledged as being a known issue! This summarizes it pretty much. The last time the first post (by CCP Falcon) got edited (by CCP RubberBAND) was on August 7. This means that any issue acknowledged later - be it silently or communicated by for example CCP Claymore just above - might and probably will be stated here again. This makes it harder to discover new defects to verify and confirm, for both the player base and CCP. I wanted to talk some inside baseball a little just to address some of the concerns that the Known issues thread has not been updated or we are not listening. To expose all the known issues would mean to basically show you guys all the open project defects we have across multiple releases. This is not out of the question and in fact is being discussed by the QA Department already, but is not currently possible. Maintaining a thread in lieu of an actual defect tracking system is not sustainable, but we realize the value around releases. It's not that we do not want you to know this information, but we don't have a good way of disseminating it all, so we meet you halfway with the Known Issues thread which we try to keep updated as much as is reasonable. I understand this but it's a problem, because your GMs are using this thread's list of known issues as a comprehensive list. When I petitioned for my component team changing type - a defect a dev admitted in this thread but never made it to the "known issues", when I finally got a response the GM asked where a dev had said this was a known issue, because it wasn't on the list.
There needs to be a comprehensive list of known (and fixed) issues somewhere, both for players and for GMs. |
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